small world
Artificial intelligence is algorithmic mimicry: why artificial "agents" are not (and won't be) proper agents
What is the prospect of developing artificial general intelligence (AGI)? I investigate this question by systematically comparing living and algorithmic systems, with a special focus on the notion of "agency." There are three fundamental differences to consider: (1) Living systems are autopoietic, that is, self-manufacturing, and therefore able to set their own intrinsic goals, while algorithms exist in a computational environment with target functions that are both provided by an external agent. (2) Living systems are embodied in the sense that there is no separation between their symbolic and physical aspects, while algorithms run on computational architectures that maximally isolate software from hardware. (3) Living systems experience a large world, in which most problems are ill-defined (and not all definable), while algorithms exist in a small world, in which all problems are well-defined. These three differences imply that living and algorithmic systems have very different capabilities and limitations. In particular, it is extremely unlikely that true AGI (beyond mere mimicry) can be developed in the current algorithmic framework of AI research. Consequently, discussions about the proper development and deployment of algorithmic tools should be shaped around the dangers and opportunities of current narrow AI, not the extremely unlikely prospect of the emergence of true agency in artificial systems.
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A legendary, yet mostly forgotten theme park ride rises from the grave at Knott's Berry Farm
Robotics, digital trickery, trackless rides -- modern theme parks are full of technological innovations. Rolly Crump, the 91-year-old designer who helped shape It's a Small World, the Enchanted Tiki Room and the Haunted Mansion at Disneyland, has his share of myth-making tales as well. He's one of the few surviving ex-Disney staffers who not only knew Walt Disney but also enjoyed a somewhat close relationship with him. When it comes to the creative process, he can be blunt -- myth-shattering, if you will. Consider this Crump insight: Sometimes the best theme park rides are built on lots of beer, probably even more marijuana and large purchases of pantyhose. Now, Crump's influence can be seen in a new ride at Knott's Berry Farm that's based on an old ride at Knott's Berry Farm. Knott's Bear-y Tales: Return to the Fair is an adorable, video-game like animated romp with cartoon critters and lots of pies -- a respectful and nostalgic 2021 endeavor that livens up the park by celebrating its history.
- North America > United States > California (0.14)
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.04)
- Leisure & Entertainment (1.00)
- Media > Film (0.68)
Natural Language Generation Using Link Grammar for General Conversational Intelligence
Ramesh, Vignav, Kolonin, Anton
Many current artificial general intelligence (AGI) and natural language processing (NLP) architectures do not possess general conversational intelligence--that is, they either do not deal with language or are unable to convey knowledge in a form similar to the human language without manual, labor-intensive methods such as template-based customization. In this paper, we propose a new technique to automatically generate grammatically valid sentences using the Link Grammar database. This natural language generation method far outperforms current state-of-the-art baselines and may serve as the final component in a proto-AGI question answering pipeline that understandably handles natural language material.
- Europe > Russia (0.14)
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- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
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- Information Technology > Artificial Intelligence > Natural Language > Generation (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Text Processing (0.95)
- Information Technology > Artificial Intelligence > Natural Language > Grammars & Parsing (0.95)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.47)
Learning in a Small/Big World
Savage (1972) lays down the foundation of Bayesian decision theory, but asserts that it is not applicable in big worlds where the environment is complex. Using the theory of finite automaton to model belief formation, this paper studies the characteristics of optimal learning behavior in small and big worlds, where the complexity of the environment is low and high, respectively, relative to the cognitive ability of the decision maker. Confirming Savage's claim, optimal learning behavior is closed to Bayesian in small worlds but significantly different in big worlds. In addition, I show that in big worlds, the optimal learning behavior could exhibit a wide range of well-documented non-Bayesian learning behavior, including the use of heuristic, correlation neglect, persistent over-confidence, inattentive learning, and other behaviors of model simplification or misspecification. These results establish a clear and testable relationship between the prominence of non-Bayesian learning behavior, complexity and cognitive ability.
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.14)
- North America > United States > Pennsylvania (0.04)
A Simulation Model Demonstrating the Impact of Social Aspects on Social Internet of Things
In addition to seamless connectivity and smartness, the objects in the Internet of Things (IoT) are expected to have the social capabilities -- these objects are termed as ``social objects''. In this paper, an intuitive paradigm of social interactions between these objects are argued and modeled. The impact of social behavior on the interaction pattern of social objects is studied taking Peer-to-Peer (P2P) resource sharing as an example application. The model proposed in this paper studies the implications of competitive vs. cooperative social paradigm, while peers attempt to attain the shared resources / services. The simulation results divulge that the social capabilities of the peers impart a significant increase in the quality of interactions between social objects. Through an agent-based simulation study, it is proved that cooperative strategy is more efficient than competitive strategy. Moreover, cooperation with an underpinning on real-life networking structure and mobility does not negatively impact the efficiency of the system at all; rather it helps.
Conflict and Surprise: Heuristics for Model Revision
Any probabilistic model of a problem is based on assumptions which, if violated, invalidate the model. Users of probability based decision aids need to be alerted when cases arise that are not covered by the aid's model. Diagnosis of model failure is also necessary to control dynamic model construction and revision. This paper presents a set of decision theoretically motivated heuristics for diagnosing situations in which a model is likely to provide an inadequate representation of the process being modeled.
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- North America > United States > California > Santa Clara County > Mountain View (0.04)
- North America > United States > Virginia > Fairfax County > Reston (0.04)
- North America > United States > Virginia > Fairfax County > Fairfax (0.04)
Information Dynamics Across Sub-Networks: Germs, Genes, and Memes
Grim, Patrick (State University of New York, Stony Brook) | Singer, Daniel J. (University of Michigan) | Reade, Christopher (University of Michigan) | Fisher, Steven (University of Michigan)
Beyond belief change and meme adoption, both genetics and infection have been spoken of in terms of information transfer. What we examine here, concentrating on the specific case of transfer between sub-networks, are the differences in network dynamics in these cases: the different network dynamics of germs, genes, and memes. Germs and memes, it turns out, exhibit a very different dynamics across networks. For infection, measured in terms of time to total infection, it is network type rather than degree of linkage between sub-networks that is of primary importance. For belief transfer, measured in terms of time to consensus, it is degree of linkage rather than network type that is crucial. Genes model each of these other dynamics in part, but match neither in full. For genetics, like belief transfer and unlike infection, network type makes little difference. Like infection and unlike belief, on the other hand, the dynamics of genetic information transfer within single and between linked networks are much the same. In ways both surprising and intriguing, transfer of genetic information seems to be robust across network differences crucial for the other two.
- North America > United States > Michigan > Washtenaw County > Ann Arbor (0.14)
- North America > United States > New York > Suffolk County > Stony Brook (0.04)
- Africa (0.04)
Robustness Across the Structure of Sub-Networks: The Contrast Between Infection and Information Dynamics
Grim, Patrick (Stony Brook University) | Reade, Christopher (University of Michigan) | Singer, Daniel J. (University of Michigan) | Fisher, Steven (University of Michigan) | Majewicz, Stephen (Kingsborough Community College)
In this paper we make a simple theoretical point using a practical issue as an example. The simple theoretical point is that robustness is not 'all or nothing': in asking whether a system is robust one has to ask 'robust with respect to what property?' and 'robust over what set of changes in the system?' The practical issue used to illustrate the point is an examination of degrees of linkage between sub-networks and a pointed contrast in robustness and fragility between the dynamics of (1) contact infection and (2) information transfer or belief change. Time to infection across linked sub-networks, it turns out, is fairly robust with regard to the degree of linkage between them. Time to infection is fragile and sensitive, however, with regard to the type of sub-network involved: total, ring, small world, random, or scale-free. Aspects of robustness and fragility are reversed where it is belief updating with reinforcement rather than infection that is at issue. In information dynamics, the pattern of time to consensus is robust across changes in network type but remarkably fragile with respect to degree of linkage between sub-networks. These results have important implications for public health interventions in realistic social networks, particularly with an eye to ethnic and socio-economic sub-communities, and in social networks with sub-communities changing in structure or linkage.
- North America > United States > Michigan > Washtenaw County > Ann Arbor (0.14)
- North America > United States > New York > Suffolk County > Stony Brook (0.04)
- North America > United States > New York > Kings County > New York City (0.04)
- Africa (0.04)
Introduction to the Special Issue on AI and Networks
Jardins, Marie des (University of Maryland) | Gaston, Matthew E. (Viz) | Radev, Dragomir R. (University of Michigan)
This introduction to AI Magazine's Special Issueon Networks and AI summarizes the seven articles in thespecial issue by characterizing the nature of thenetworks that are the focus of each of the papers.A short tutorial on graph theory and network structuresis included for those less familiar with the topic.
- North America > United States > Maryland > Baltimore County (0.05)
- North America > United States > Maryland > Baltimore (0.05)
- North America > United States > New Jersey > Mercer County > Princeton (0.04)
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